![]() ![]() On the final stage you can just infinite jump on the top of screen until the chain is gone. As the begin of his attack, jump to the middle of air, land into the ground then jump again, after the second land in the ground, jump again and use Flashfield for half second, if done correctly the chains will only pass through on the the middle of the screen allow the gap at the ground for GV to just stand there, surviving the chain without much effort. I know how to dodge those Chains without the use of any gear, I just don't sure how to explain it. rant And yes I'm not good at this game, and this game doesn't make me want to get good at it either. Not sure if I would ever come back to after this though. But oh well, I will try dying my way to the victory in the final boss fight. This is just my 2 cent on this game considering I bought it and played the thing. Then again, some enjoy this kind of design, I really don't appreciate it. That's why I think this game is very frustrating, and that's why I'm not having fun pretty much at all, considering way too many bosses in this game reminds me of the shoddly designed Bed of Chaos from Dark Souls, especially the final bosses. If I were to summarise what the real problem I think Gunvolt has, is that it's just way too convinced to believe that it is a A+ game, and as such it expects players to do this and that at every corner and limiting all the other options they could use without as much as checking the mirror to realise just how imperfect it is to begin with. In Gunvolt you have to play by the script, which is hidden, and you die trying to figure it out and play along it. It's not even like other MM/MMX games where bossess can be literally killed by any type of weapon you so choose, just some are more effective than others, and bosses are open to attacks almost all the time. ![]() And unlike DkS, where the goal is just to hack them while dodging/blocking their attacks (which are generally very telegraphed making most bosses entirely possible to defeat in first try) in Gunvolt you have many restrictions on when and how you can even damage the bossess, making the fights a endless retry until you come to the solution the game wants you to do specifically. You either do them or face failures and retries most of the time. Meanwhile many bosses here in Gunvolt have the tendency to force its solution down your throat. ![]() There are only so many bosses, 3 out of like 15 (or more), that have issues of forcing you to deal with them in a specific fashion. ![]() In Dark Souls, which is also fundamentally a game about clearing regions and bosses, once you get past the early stages where you just don't know anything, the game opens up and gives you a lot of options for any given situations. Honestly on an unrelated note to the topic here, I just wanna say that after playing Dark Souls, I personally just find playing Gunvolt more or less a painful experience, especially the later portion of the title. But honestly, it's really annoying, I really hope they can stop doing this. I have played some MM games and other metrovania games to know that it's not rare for devs to put someone who is either a complete waste of your time, a steaming pile of cheap garbage, or both in charge of the position of the final boss. How are you supposed to get past stage 3? I can't find any concrete method online too, it seems you have to bet on the chances of having the gap at the top or else you're literally farked. Really? I have died countless times in stage 3 trying to locate all the save spots for that 1 screen-clear insta kill attack, this is not how boss fight is even suppose to work yet they made it such. I thought this to myself.īut then in stage 3 he starts to spam the chains that cover the entire screen at the interval of less than 10 seconds that only sometimes have gaps for you do hide while you pray to the Gunvolt gods for that chance being bestowed upon you (even if all the chain spread variations have gaps, they've definitely done a poor job showing them, in a boss fight that's already this frustrating to begin with), and if you got hit it's insta-kill. Thus that's exactly what i do, I've come this far no way I'm going to stop now. I can go on and on about how it's an outright garbage move for a final boss that leaves bad tastes in players' mouth but whatever. This boss fight is literally fighting against continuous guess work, mandantory dying/trial&error and dealing with ♥♥♥♥♥ hitboxes that for whatever reason has the audacity to expect you to play near perfectly until you somehow win. ![]()
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